The continuous Dexterity loss is a debuff, and can therefore. There is no fight in the game that requires you to keep scaling anything indefinitely. Crippling Cloud Silent Uncommon Skill . Wraith Form can be amazing in a Blur or Calipers run. Weak is just another form of midigation, which is necessary. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Bouncing Flask applies damage to enemies, killing them faster so they deal less damage. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Privacy Policy | Legal | Steam. Members OnlineSlay the Spire is a really difficult game to analyze because the combinatorial depth is enormous and the game throws many different challenges at you that need to be solved in different ways. Crippling poison is good aoe and weaks which is very strong. add_photo_alternate UPLOAD AN IMAGE. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Avoid the fringe use cards (half of paragraph 6) until you have a better grasp what cards and relics even exist. Total achievements: 46. It's an okay attack common. End game it is often as useful as a Strike+. Yes. Daily Slay the Spire Discussion (481/696): Reaper. Now this is, in my opinion, a very stylish card. Although it is strictly weaker since you only get the maximum benefit by targeting the middle enemy. SantiagoxDeirdre • 4 yr. - Corpse Explosion+. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Members Online. It becomes a weaker card later in the game, but still reasonably useful at. Silent's most consistent build is definitely poison bunker. Mechalibur • Additional comment actions. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 473. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Today I decided to play. 1 Energy | Deal 9 (10) damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deal 8 (Upgraded: 11) damage. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Shiv is a 0-cost card for the Silent. Upgrading Corpse Explosion increases the Poison from 6 (21 total damage) to 9 (45 total damage). 2022 | By Yaroslav Moklyak Slay the Spire is not an easy game, requiring a certain level of skill and a lot of time. It's really strong, and usually an easy pick for most decks. Currently available on Windows, Mac, Linux, PS4, Nintendo. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. This relic falls into the “No Downside, Weaker Effect” side of the boss relic spectrum. All Discussions. 171K subscribers in the slaythespire community. Dash is a premium damage card. com by Crosssmurf Daily Slay the Spire Discussion (141/696): Crippling Cloud Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. - Having 2 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. It’s definitely strong if you get it early by significantly improving Bash. "Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. Exhaust. Source: Neow transformed a Strike into Glass Knife some 45 minutes ago. Steroid Potion: Gain 5 Strength. Unload is not a great rare card so whatever you were offered besides that might have been a better option. against the Heart it's very good as the fight can be very long for Silent since Silent as a lot of ways to mitigate the multi attack and survive for 10+ turns against the Heart at which point all Silent needs to do is deal 800 damages before the Heart scale out of. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. 38. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. Piercing wail becomes the best block and damage combo card in the game. Necronomicon Event Relic. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Beam Cell and Reprogram are both great cards that dramatically improve success in Defect's runs lacking such great fortune. +1 strength with Shuriken after triple Grand Finale on. This is an early game pick up, that can help to satisfy your card draw against act1 elites. Enchiridion - Event - Relic. With enough armor, you can basically use anything as a win condition. I remember dropping an artifact + speed potion with sacred bark on the heart. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Yesterdays Discussion: Crippling Cloud | Tomorrows Discussion: Cultist . I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. Data accurate as of October 12, 2022. This Slay The Spire the Silent Guide will review her best relic synergies and card decks and detail how to leverage her mechanic to make quick work of enemies. This can cause unexpected interactions. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Mysteriously clean and smooth, dirt and grime fall off inexplicably. At the end of your turn, lose 5 Dexterity. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It has a burning blood relic and strong defense too. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. woodsington • 3 yr. Piercing Wail (PW) drops his strength by a net 4, so Vulnerable deals 2 less damage as well. 2: Happy Holidays! Slice card buffed. find your weakness against each boss or elite and fix it, even if a card is sub-optimal for your deck). It's often quite a nice relic to have on hand. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. However, keeping the enemies weak every turn isn't really a goal. Discard build key cards: Tactician or Reflex. ago. At the moment of writing there are a total of 44 achievements to obtain, where 14 of them are hidden. Survivor is a Basic card. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. So long as you have skill cards, using Corruption makes them all 0 cost (and exhaust upon use), and the Dead Branch will keep conjuring new cards with each exhausted card. This damage will go through an enemy's Block. g. Members Online. If one or more of the Torch Heads are dead, has a 25% chance of using Spawn, 45% chance of using Fireball and 30% chance of using Buff. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. Top 1% Rank by size. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. tylerah03 • 7 mo. , which increase your output. Good when unupgraded, even better when upgraded. Very risky relic to take, but not without huge upsides. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 3. Then you write that you should reconsider taking sozu when the spire gets harder. It is available to the Silent class and costs 3 energy to play. Slay the Spire. silent A20 guide helps! Hey guys, im at about a 70-80 hours into the game and am really struggling with silent A20 runs. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. I will almost always take this card Act 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. On silent it's worse since deflect and backflip are standards and not exactly card efficient, while the few 2-energy cards ([[nightmare]], [[crippling cloud]], [[leg sweep]] and maybe [[bouncing flask]]) you want to play later on are uncommon/rare and dex scaling works better with low energy cards. Slay the Spire is a deck-building roguelike indie game with an extensive endgame that allows for constant improvement. It’s very likely you get 12 damage for 0 energy. This strategy should lead you to victory on most runs. Corpse is obviously great for poison and killing multiple enemies. Wiki link. Not necessarily related to Heart, but I feel like Bane and Dagger Spray are two of Silent's best sources of. The Silent is the second character you unlock in the famous roguelike deckbuilder Slay the Spire. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Silent can struggle a lot with act 2 and cards like noxious fumes and crippling cloud are very strong. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. Blur and Noxious Fumes let you stack armor to the. fandom. WLP doesn't increase your output. It cannot be obtained by itself; instead, Shivs are added to your hand by other cards. ago. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. You can still obtain the Minimalist achievement if your deck becomes 5 cards. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Crippling Cloud is a Skill for The Silent that applies 4 Poison to all enemies, and then applies 2. A large part of that endgame comes from the many relics available to players. Too many of them can hurt your first turn, as is the case with many Innate cards. 2. To me, it seems a little bit underwhelming for 2 energy. Information for upgraded cards is shown in parentheses. 1 Energy | Deal 6 (9) damage. 1 Energy | At the start of your turn, apply 2 (3) Poison to ALL enemies. Start each combat with a random Power card in your hand. You might. Noxious fumes is usually too slow to count as real AOE, in my book. Leg Sweep generates a good amount of block. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. When the enemy dies, deal damage equal to its max HP to ALL enemies. Lets you hold onto more block cards for when you know you are being attacked. you need a second source of wrath for watcher for consistency early on. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Draw 1 (2) card (s). By: lacker. Each bounce counts as a separate application of Poison. Good change!Crippling Cloud 2 B Apply 4 Poison and 2 Weak to ALL enemies. Daily Discussion/Debate #34: Ghostly Armor. . I recently got promoted at work, and it has been chaos. Get inspired by our community of talented artists. i believe so, Dark Shackles gives -9 strength as a debuff and +9 strength at end of turn as a seperate effect which is not a debuff so it doesn't get cleared. The rest were defense (Leg Sweep, Wraith Form), draw (Acrobatics. I think it should give a -2 or -3 Dex up front instead of losing one a turn forever. It's pretty bad on the Ironclad, but on the Defect and the Silent it's surprisingly good. 89. One of my favourite strats as Defect is. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. It's decent in the early game though. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Corpse explosion will not penetrate block, so against something like the spire spear and shield, this relic shines. Just won a game with Silent with what I thought would be a crap deck. Both is important. Once upgraded the fact that it plays four cards helps with things like thousand cuts, panache and after image and it triggers kunai/shuriken by itself. video_call ADD A VIDEO. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. It’s just the perfect character for my style, with Alpha, Ragnarok, and the different states, it is so satisfying to build a good run, and I think it feels different and special. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. Against shivs, it's more of a mild annoyance at worst. Electrodynamics is 2 energy for aoe scaling damage. Crippling Cloud and Biased Cognition. Exhaust. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bouncing Flask , which applies three poison to a. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Exhausting a card puts it in your exhaust pile. Usually happy to take at least one. Deal 11 (Upgraded: 15) Damage. I even prefer poison stab because act 1 it's much better against the elites on average. You accomplish this by completing a run with each of the 3 classes (I recommend doing this on Ascension 0). It can still be useful later, if you happen to draft Finisher or Choke or get any of the attack relics. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). The third category is Defect. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Great deck cycling. Exhaust. Daily Slay the Spire Discussion (351/696): Lesson Learned. Daily Slay the Spire Discussion (464/696): Preserved Insect. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Ironclad Pain build. Good change!Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. ago. It just gives you great value for 2 energy with no downside. 1 energy for 12 (16) damage is essentially unchallenged amongst common cards. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Snecko Skull adds 1 after Catalyst's poison. it’s because the heart only clears negative strength, the plus 9 strength is a debuff actually, which is why using it on time eater and awakened one works. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. Ironclad doesn't have much of it so it's nice to work into your deck. Members OnlineGlacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Which are all decent in most situations and shine in others. Leaning toward Sozu but interested to hear opinions. Once Act 4 has been unlocked, you will need to collect all 3 keys during your following run. Title: Crippling Cloud Type: Skill Rarity: Uncommon Character: Silent Cost: 2 Energy Effect: Apply 4 Poison and 2 Weak to ALL enemies. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. Daily Slay the Spire Discussion (193/696): Double Tap. Calculated Gamble is negative card advantage, it is trash without a lot of reflexes in your deck, or something like bandages / tingsha to make cycling your hand actually do something. Just your classic, everyday, good card. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. The watcher. It grants the player Dexterity, which increases the amount of Block generated by cards. Next turn, gain 4 (Upgraded: 6) block. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. After over 100 hours on my phone, multiple on switch, and dozens of. Effect+: You cannot draw additional cards this turn. Effect: This turn, your next Attack is played twice. I love this card. All rights reserved. Ghostly Armor (Ironclad - Skill) Ethereal (Card exhausts at the end of your turn if not played). Daily Slay the Spire Discussion (82/696): Bullet Time. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 3 Energy | Gain 2 (3) Intangible. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Glass Knife,. After the 2 turns are up, you lose the Intangible status and proceed to lose 1 Dexterity at the end. Artifact blocks Catalyst's Poison. It has synergy with Noxious Fumes and Paper Krane. 14. footwork, well laid plans, accuracy Poison: crippling cloud, catalyst, burst Debuffs: malaise, leg sweep Defect: any focus, orb slots Draw: seek. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. You don't really want it in your deck, but if you don't take it you die to Gremlin Nob. Complete the Ending with the Ironclad. It's a card I settle for after I fail to find other weakening cards. Catalyst allows poison decks to output much needed burst damage, at the cost of being slightly unwieldy. Chozothebozo • Additional comment actions. Piercing Wail is a common Skill for The Silent. Let me look up what those do. 738 Online. - Bouncing Flask+ / Bouncing Flask & Twisted Funnel / Bouncing Flask & Snecko Skull. Members Online. Lets dark orbs set up for an extra turn to dual/multi cast. Then you have weakness most turns and heel hook is a 5 damage when silent struggles early. Add a Comment. 7. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Channel 1 Frost. Daily Discussion Index. SilverSodarayg Eternal One + Ascended • 4 yr. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Defect cards come in three rarities: common, uncommon, and rare. 2 Energy | Apply 6(9) Poison. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. nob and. The first Attack played each turn that costs 2 or more is played twice. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Practically a necessity for pure poison decks to beat. At the start of each combat, apply 1 Vulnerable to ALL enemies. Coupled with the fact there's a lot of good turn one relics, such as Lantern. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Silent is the Slay the Spire character that I almost always end up having a debuff-heavy deck, either with Poison or Weak cards. This boss relic is really hard to evaluate. For full functionality of this site it is necessary to enable JavaScript. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. attack Dash 2 A- Gain 10 Block. Exhaust. Daily Slay the Spire Discussion (82/696): Bullet Time. 7. I definitely think +3 dex trumps afterimage though. Having a few Noxious Fumes, Catalyst, and Crippling Cloud cards in combination with the Snecko Skull or The Specimen can lead to a very fun run. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. I know, comparing with different class cards is not the best approach, but compared. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Daily Discussion/Debate #53: Dash. DMondelo. Neutralize you ideally don't want to upgrade because you want to get your Weakness chain from Leg Sweep with help from Malaise (and sometimes Crippling Cloud / Sucker Punch). I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. Having Corruption (rare power) and the Dead Branch (rare relic) is probably one of the more famous Ironclad broken builds out there. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. Lets dark orbs set up for an extra turn to dual/multi cast. Cloud is. Currently available on Windows, Mac, Linux, PS4. I disagree on the crippling cloud/noxious fumes. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Defensively is say piercing wail is probably the most energy efficient card at your disposal - it can block for enormous amounts, particularly against multiple enemies - so a take a fight like the tri-slavers - a great turn one would be piercing wail crippling cloud, and that only costs three energy. Sidnv • 6 mo. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. when you're stuck at 3 energy with no other ways of generating it. Exhaust. My deck was bad rotating and the choker didnt help. Crippling cloud+ with sadistic nature+ applies 7 poison and deals 14 AOE damage since both poison and weak de buffs are applied. If the enemy is Poisoned, deal 7 damage again. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Lost all my progress. The importance of jax in a strength or shiv build cannot be. However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. Makes it a bit less appealing to upgrade then, and therefore I. Currently available on. Retain helps enable so many combos. Cards in this pile are effectively removed from combat and cannot be used again. © Valve Corporation. The crippling cloud of Ironclad, it's extremely good at all stages of the game. are very good against Repto but without further scaling you die to the Head. Empty Cage. Under what circumstances can you make a Spire resident engage in self-cannibalism? 3. Effect: Gain 1 Energy at the start of each. Members Online. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Therefore, PW blocks for a respectable 6 damage. Look for combos and good cards (Crippling Cloud!), and don't try to force a build, just try to live and overcome the next problem (e. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. To me, it seems a little bit underwhelming for 2 energy. Interacts well with: [ [Cloak and Dagger]], particularly upgraded. If you have no AOE and u can potentially be facing reptomancer maybe you want to grab an AOE card like crippling cloud. Deck had: - Adrenaline to get everything kickstarted. Weakness is great and gets better with ascension levels as enemies do more and more damage. Daily Slay the Spire Discussion (88/696): Byrds. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Red Mask Event Relic . 8/28/18. You must be logged in to compare these stats to your own. ) - Turn 2 in general is a big reason why card draw/deck control is so important. This card has a 45% pick percentage sub-Ascension 15, and a 53% pick percentage at Ascension 15. I used to work 2nd shift so I had time to post these, but now I've spent the last 3. Poison: Poison archetype is strong into hallways and elites. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. Members Online. The power if sozu depends only on the power of an extra energy (depends on your deck), the power of the avg potion and the rate you get potions. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. One of the first lessons you should learn in Slay the Spire is that you don't put a card in your deck in Act 1 if you can't make good use of it in Act 1. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Edit: another thing to consider is that having this huge burst of front-loaded damage early in Act 1 can then allow you to take your scaling cards like Crippling Cloud and the discard synergy cards earlier than you might otherwise be able to, rather than having to grab damage commons like poisoned stab. Corpse Explosion Silent Rare Skill. A snecko skull in pristine condition. See full list on slay-the-spire. Silent - Crippling cloud used to apply 3 poison and 3 weak (5 poison and 5 weak when upgraded) to a single enemy 13. Bane is a common attack card for the Silent: "Deal 7 damage. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Also pretty slow against a lot of enemies, especially in Act IV. Doppelganger Silent Rare Skill. Channel 1 Frost. It is probably the best card manipulation in the game and make sentries much easier and safer. Effect+: This turn, your next 2 Attacks are played twice. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. 1. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slayers. Deadly Poison, Poisoned Stab, Bouncing Flask, Catalyst, Crippling Cloud, Noxious Fumes, Corpse Explosion, and Envenom. I am 100. Buy Slay the Spire and shop other great Nintendo products online at the official My Nintendo Store Canada. ReplyMost overrated is tough, some honorable mentions would be shovel, juzu, sozu, cracked core, burning blood, and calling bell. Cloak and Dagger is a real handy card to have then. comments sorted by Best Top New Controversial Q&A Add a Comment . After image is a great defensive card against the heart as. With enough armor, you can basically use anything as a win condition. By far one of the best (Deal damage and effect) type cards in the game. They buffed it, but I'm still not a fan of Crippling Cloud overall. At the end of Act 1 Astrolabe is usually better. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Share. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Astrolabe vs. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. Freighnos • 4 yr. Most have exclusive and powerful effects that you can’t replace, while you have many opportunities to remove cards in a run. And that’s if you don’t have it stolen by thieves in the first. One of the problems with this card is that you cant really play anything after it since it consumes your hand. 1 Energy | Deal 6 (9) damage. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Daily Discussion Index. They're both scaling defensive options, with afterimages being slightly better in certain situations and footwork in others. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e.